Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old Jul 15, 2006, 06:32 PM // 18:32   #1
Pre-Searing Cadet
 
Join Date: Oct 2005
Advertisement

Disable Ads
Default Rate my build :P

Hi there, this is my first topic on guru forums.
This is my Assasin/Mesmer build, I use this most for Random Arena but I would like to test it in GvG.


Unsuspecting Strike
Fox Fangs
Critical Strike
Critical Eye
Sharpen Daggers
Shadow Refuge
Expell Hexes
Rezz


Stats (without runes):
Dagger Mastery 9
Shadow Arts 8
Critical Strikes 12

Armour: Full Nightstalker's Shing Jea


Any critics? Sorry for my bad english
^Angelo^ is offline   Reply With Quote
Old Jul 15, 2006, 06:39 PM // 18:39   #2
Wilds Pathfinder
 
Tingi's Avatar
 
Join Date: Dec 2005
Profession: Mo/
Default

First of all, Nightstalkers in GvG = Bad Idea. You need mostly shrouded for your energy. Secondly, Assassins in GvG are best at sneaking around that back with the guild theif and taking out enemy NPC's. To do that, a teleporting skills, such as AoD, is very useful.

I know you might not want a "cookie cutter" build for PvP, but TBH the GPS combo or shock combo is the best skills for an assassin in GvG.
Tingi is offline   Reply With Quote
Old Jul 16, 2006, 03:54 AM // 03:54   #3
Desert Nomad
 
Join Date: Jan 2006
Profession: R/
Default

Bring Critical Strikes down to whatever it's energy break point is for +2 (brain is jell-o right now so I don't remember), I usually keep 10 crit strikes. You want your dagger mastery at 12 or higher, no questions asked.

If you're going to use it as a gvg build, you'll want Twisting Fangs in there somewhere and you'll want to dump unsuspecting strike (if your target so much as gets hit by stone daggers the damage spike won't hit). You'll likely want to start with an offhand so that you can save some energy and make a longer combo, I know that some gvg 'sins run something like-

Shock
Falling Spider
Twisting Fangs
Shadow Refuge
Dark Escape
Caltrops
AoD
-utility/rez-

AoD is just the ultimate teleport skill, other than that it's just a basic shock combo with caltrops and a run skill.
Bloodied Blade is offline   Reply With Quote
Old Jul 17, 2006, 05:03 AM // 05:03   #4
Wilds Pathfinder
 
xiao1985's Avatar
 
Join Date: Nov 2005
Default

no offence, but this build seens like a plain dmg dealing build with a bit of condition causing (sharpen)

depends on how you mitigate damage, it can have various effectiveness, but lacks self defence (say flashing blade/critical defence)

and agreed as above that using AoD will be much effective as it transports you to action right away...
xiao1985 is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Rate my Build Please!! Chunky Gladiator's Arena 8 Jul 05, 2006 06:18 PM // 18:18
R/* rate my build the patronus The Campfire 6 Feb 21, 2006 04:41 PM // 16:41
Zia23 Gladiator's Arena 5 Feb 11, 2006 11:31 PM // 23:31
Rate my build Cs Coldize The Campfire 9 May 14, 2005 01:21 PM // 13:21
Rate My R/Me build Eejit The Campfire 8 Mar 24, 2005 06:51 PM // 18:51


All times are GMT. The time now is 12:40 PM // 12:40.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("